This is in my main game loop: TrueTypeFont font Text.prepareFont ('WasterMaster10') () //this is Line 163 in MainGameLoop.java font.drawString (100, 50, Integer.toString (fps), Color. This is in my main game loop: TrueTypeFont font = Text.prepareFont("WasterMaster10") Ĭ() //this is Line 163 in MainGameLoop.javaįont.drawString(100, 50, Integer.toString(fps), Color. I have followed this tutorial on how to use TrueTypeFont fonts. I have followed this tutorial on how to use TrueTypeFont fonts. It contains bindings for the following libraries: EGL - An interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. I am making a 3D game, and would like to put text on the screen (FPS counter, different stats for me while I am designing that won't go into the final product). After more than 3 years of development, the LWJGL team is proud to announce the official release of LWJGL 3.0.0. I’m going to have to include long audio files. Before this question is criticized for lack of research effort, please read the whole description, as I know there are other similar questions out there. I’m making a game with LWJGL 3, and for the first time I’m learning about the OpenAL library.
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